Lightweight, cross-platform & full-featured desktop IDE for HLSL and GLSL shaders
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Modified Shader Graph package implementing Procedural Stochastic Texturing
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
The project of Data Structures and Algorithms Course, based on the WFC algorithms