# LWRPScriptableRenderPass_ExampleLibrary **Repository Path**: PCL9527/LWRPScriptableRenderPass_ExampleLibrary ## Basic Information - **Project Name**: LWRPScriptableRenderPass_ExampleLibrary - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-02 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # LWRP Scriptable Render Pass - Example Library **Description** This Unity project demonstrates several different implementation examples using the Scriptable Render Pass API and Shader Graph in the Lightweight Render Pipeline. - Realtime Planar Reflections ![LWRP_PlanarReflections.png](https://i.imgur.com/tp40Qee.png) - Blurry Refractions (Grab Pass-like) ![LWRP_BlurryRefractions.png](https://i.imgur.com/CEcVeoF.png) - Screen Filter Effects ![LWRP_ScreenFilters.png](https://i.imgur.com/7zqneNc.png) These are modified versions that come from the following projects: - Boat Attack: https://github.com/Verasl/BoatAttack/ - Extending LWRP: https://github.com/johnsietsma/ExtendingLWRP Some of the assets used are from the FPS Sample project: https://unity.com/fps-sample All examples/assets/shaders are offered 'as is' and you are welcome to extract them, modify them, adapt them etc! **Software Requirements** - Unity 2018.3.0f2 - Lightweight Render Pipeline 4.6.0 **Contact** If you have any issues and feedback on the project; please contact Andy by email: andyt[at]unity3d.com