# ShaderTest **Repository Path**: PCL9527/ShaderTest ## Basic Information - **Project Name**: ShaderTest - **Description**: Study Unity Shader - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-02 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ShaderTest Study Unity Shader 大部分参考至:[candycat1992/Unity_Shaders_Book](candycat1992/Unity_Shaders_Book) “Scripts/Custom”、“Shaders/Custom”目录下为其他自学的Unity Shader。 ---- ## 特定描边特效的三种方法 1. [Unity 对选中物体实现描边效果(方法1:指定layer的外轮廓渲染)](http://blog.csdn.net/l773575310/article/details/78701756) 2. [Unity 对选中物体实现描边效果(方法2:对物体网格顶点的外扩)](http://blog.csdn.net/l773575310/article/details/78714406) 3. [Unity 对选中物体实现描边效果(方法3:结合方法1的外轮廓渲染、方法2的选择网格)](http://blog.csdn.net/l773575310/article/details/78729906)