# PhysGaussian **Repository Path**: ww249/PhysGaussian ## Basic Information - **Project Name**: PhysGaussian - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-23 - **Last Updated**: 2026-03-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics ### [[Project Page](https://xpandora.github.io/PhysGaussian/)] [[arXiv](https://arxiv.org/abs/2311.12198)] [[Video](https://www.youtube.com/watch?v=V96GfcMUH2Q)] Tianyi Xie1\*, Zeshun Zong1\*, Yuxing Qiu1\*, Xuan Li1\*, Yutao Feng2,3, Yin Yang3, Chenfanfu Jiang1
1University of California, Los Angeles, 2Zhejiang University, 3University of Utah
*Equal contributions ![teaser-1.jpg](_resources/teaser-1.jpg) Abstract: *We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a customized Material Point Method (MPM), our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes, all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing, marching cubes, ''cage meshes,'' or any other geometry embedding, highlighting the principle of ''what you see is what you simulate (WS2).'' Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities, plastic metals, non-Newtonian fluids, and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements.* ## News - [2024-03-27] Release a Colab notebook for quick start.[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/drive/165WAoLw2HK4WifsA4Ngqgeke6gJVQXDm?usp=sharing) - [2024-03-03] Code Release. - [2024-02-27] Our paper has been accpetd by CVPR 2024! - [2023-12-20] Our [MPM solver code](https://github.com/zeshunzong/warp-mpm) is open sourced! ## Cloning the Repository This repository uses original gaussian-splatting as a submodule. Use the following command to clone: ```shell git clone --recurse-submodules git@github.com:XPandora/PhysGaussian.git ``` ## Setup ### Python Environment To prepare the Python environment needed to run PhysGaussian, execute the following commands: ```shell conda create -n PhysGaussian python=3.9 conda activate PhysGaussian pip install -r requirements.txt pip install -e gaussian-splatting/submodules/diff-gaussian-rasterization/ pip install -e gaussian-splatting/submodules/simple-knn/ ``` By default, We use pytorch=2.0.0+cu118. ### Quick Start We provide several pretrained [Gaussian Splatting models](https://drive.google.com/drive/folders/1EMUOJbyJ2QdeUz8GpPrLEyN4LBvCO3Nx?usp=drive_link) and their corresponding `.json` config files in the `config` directory. To simulate a reconstructed 3D Gaussian Splatting scene, run the following command: ```shell python gs_simulation.py --model_path --output_path --config --render_img --compile_video ``` The images and video results will be saved to the specified output_path. If you want a quick try, run: ```shell pip install gdown bash download_sample_model.sh python gs_simulation.py --model_path ./model/ficus_whitebg-trained/ --output_path output --config ./config/ficus_config.json --render_img --compile_video --white_bg ``` Hopefully, you will see a video result like this: ## Custom Dynamics To generate custom dynamics, follow these guidelines: ### Gaussian Splatting Reconstruction Begin by reconstructing a 3D GS scene as per [Gaussian Splatting](https://github.com/graphdeco-inria/gaussian-splatting). ### Data Preprocessing Before simulating Gaussian kernels as continuum particles, perform the following preprocessing steps: 1. Remove Gaussian kernels with low opacity. 2. Rotate the 3D scene to make it align with the coordinate plane (e.g., bottom surface parallel to the xy plane). 3. Define a cuboid simulation area. 4. Center and scale the simulation area within a unit cube. 5. Optionally, fill internal voids with particles. Related parameters, such as rotation axis and degree, should be provided in the config file. For [Nerf Synthetic Dataset](https://drive.google.com/file/d/18JxhpWD-4ZmuFKLzKlAw-w5PpzZxXOcG/view?usp=drive_link), the reconstructed results typically already align with the axis. For custom datasets, we use 3D software, e.g. [Houdini](https://www.sidefx.com/), to view the distribution of the Gaussian kernels and determine how to rotate and select the scene for simulation readiness. ### Config Json File A single `.json` file should detail all data preprocessing and simulation parameters for each scene. Key parameters include: - Data Preprocessing Parameters: - `opacity_threshold`: Filters out Gaussian kernels with opacity below this threshold. - `rotation_degree (list)` and `rotation_axis (list)`: Rotate the scene to align with the grid. - `sim_area (list)`: Choose the particles within a bounding box for simulation. The expected format is `[xmin, xmax, ymin, ymax, zmin, zmax]`. - `particle_filling (dict)`: Specify a cubic area to fill internal particles. Tuning ```density_threshold``` and ```search_threshold``` is usually needed for optimal filling results. See more details below. - Simulation Parameters: - `material`: Available material types include `jelly`, `metal`, `sand`, `foam`, `snow` and `plasticine`. - `E`: Young's modulus - `nu`: Poisson's Ratio - `density`: Material density - `g`: Gravity - `substep_dt`: Simulation time step size - `n_grid`: MPM grid size - `boundary_conditions (list)`: Boundary conditions can be enforced on either particles or grids, allowing manipulation of Gaussian kernels via external forces. - Export Parameters: - `frame_dt`: Duration of each frame - `frame_num`: Total number of frames to export - `default_camera_index`: Camera view index from the training set Please see sample config files under the `config` folder for reference. #### Particle Filling Optionally, we employ a ray-collision-based method to detect inner grids for particle filling. To use this, specify the following parameters: - `n_grid`: Particle filling grid size. - `density_threshold`: Grid cells with density above this threshold will be treated as part of the surface shell. - `search_exclude_direction`: A parameter (list of ints) for internal filling condition 1 in PhysGaussian. We won't cast rays in these excluded directions. The mapping between ints and directions is: 0, 1, 2, 3, 4, 5 (+x, -x, +y, -y, +z, -z). - `ray_cast_direction`: tA parameter for internal filling condition 2 in PhysGaussian. Along this direction, we will detect the number of collision times. The mapping between ints and directions is the same as `search_exclude_direction`. - `max_particles_per cell`: The number of particles to fill for each grid cell. - `boundary`: Specify a well-reconstructed cubic area to perform particle filling. Note: This particle filling algorithm is sensitive to Gaussian kernel distribution and may produce unsatisfying filling results if Gaussians are too noisy. #### Boundary Condition To fix or move the reconstructed object, specify the boundary condition either on grids or particles. Some commonly used boundary condition types include: - `bounding_box`: Prevents particles from moving outside the MPM simulation area. - `cuboid`: Enforces a boundary condition on the grid. Also specify other necessary parameters: - `point`: Center of the cubic area, e.g. `[1, 1, 1]` - `size`: Size of the cubic area (half of the width, height and depth), e.g. `[0.2, 0.2, 0.2]` - `vecloticy`: Velocity assigned to the grids, e.g. `[0, 0, 0]` - `start_time` and `end_time`: Time duration of this boundary condition - `enforce_particle_translation`: Enforces a boundary condition on particles with parameters similar to those for grids. ## Citation ``` @article{xie2023physgaussian, title={PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics}, author={Xie, Tianyi and Zong, Zeshun and Qiu, Yuxing and Li, Xuan and Feng, Yutao and Yang, Yin and Jiang, Chenfanfu}, journal={arXiv preprint arXiv:2311.12198}, year={2023}, } ```