# KeyboardShortcuts **Repository Path**: liyu2015/KeyboardShortcuts ## Basic Information - **Project Name**: KeyboardShortcuts - **Description**: This package lets you add support for user-customizable global keyboard shortcuts to your macOS app in minutes. It's fully sandbox and Mac App Store compatible. And it's used in production by Dato, Ji - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-10-12 - **Last Updated**: 2026-05-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
## Requirements
macOS 10.15+
## Install
Add `https://github.com/sindresorhus/KeyboardShortcuts` in the [“Swift Package Manager” tab in Xcode](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app).
## Usage
First, register a name for the keyboard shortcut.
`Constants.swift`
```swift
import KeyboardShortcuts
extension KeyboardShortcuts.Name {
static let toggleUnicornMode = Self("toggleUnicornMode")
}
```
You can then refer to this strongly-typed name in other places.
You will want to make a view where the user can choose a keyboard shortcut.
`SettingsScreen.swift`
```swift
import SwiftUI
import KeyboardShortcuts
struct SettingsScreen: View {
var body: some View {
Form {
KeyboardShortcuts.Recorder("Toggle Unicorn Mode:", name: .toggleUnicornMode)
}
}
}
```
*There's also [support for Cocoa](#cocoa) instead of SwiftUI.*
`KeyboardShortcuts.Recorder` takes care of storing the keyboard shortcut in `UserDefaults` and also warning the user if the chosen keyboard shortcut is already used by the system or the app's main menu.
Add a listener for when the user presses their chosen keyboard shortcut.
`App.swift`
```swift
import SwiftUI
import KeyboardShortcuts
@main
struct YourApp: App {
@State private var appState = AppState()
var body: some Scene {
WindowGroup {
// …
}
Settings {
SettingsScreen()
}
}
}
@MainActor
@Observable
final class AppState {
init() {
KeyboardShortcuts.onKeyUp(for: .toggleUnicornMode) { [self] in
isUnicornMode.toggle()
}
}
}
```
*You can also listen to key down with `.onKeyDown()`*
**That's all! ✨**
You can find a complete example in the “Example” directory.
You can also find a [real-world example](https://github.com/sindresorhus/Plash/blob/b348a62645a873abba8dc11ff0fb8fe423419411/Plash/PreferencesView.swift#L121-L130) in my Plash app.
#### Cocoa
Using [`KeyboardShortcuts.RecorderCocoa`](Sources/KeyboardShortcuts/RecorderCocoa.swift) instead of `KeyboardShortcuts.Recorder`:
```swift
import AppKit
import KeyboardShortcuts
final class SettingsViewController: NSViewController {
override func loadView() {
view = NSView()
let recorder = KeyboardShortcuts.RecorderCocoa(for: .toggleUnicornMode)
view.addSubview(recorder)
}
}
```
## Localization
This package supports [localizations](/Sources/KeyboardShortcuts/Localization). PRs welcome for more!
1. Fork the repo.
2. Create a directory that has a name that uses an [ISO 639-1](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) language code and optional designators, followed by the `.lproj` suffix. [More here.](https://developer.apple.com/documentation/swift_packages/localizing_package_resources)
3. Create a file named `Localizable.strings` under the new language directory and then copy the contents of `KeyboardShortcuts/Localization/en.lproj/Localizable.strings` to the new file that you just created.
4. Localize and make sure to review your localization multiple times. Check for typos.
5. Try to find someone that speaks your language to review the translation.
6. Submit a PR.
## API
[See the API docs.](https://swiftpackageindex.com/sindresorhus/KeyboardShortcuts/documentation/keyboardshortcuts/keyboardshortcuts)
## Tips
#### Show a recorded keyboard shortcut in an `NSMenuItem`
See [`NSMenuItem#setShortcut`](https://github.com/sindresorhus/KeyboardShortcuts/blob/0dcedd56994d871f243f3d9c76590bfd9f8aba69/Sources/KeyboardShortcuts/NSMenuItem%2B%2B.swift#L14-L41).
#### Dynamic keyboard shortcuts
Your app might need to support keyboard shortcuts for user-defined actions. Normally, you would statically register the keyboard shortcuts upfront in `extension KeyboardShortcuts.Name {}`. However, this is not a requirement. It's only for convenience so that you can use dot-syntax when calling various APIs (for example, `.onKeyDown(.unicornMode) {}`). You can create `KeyboardShortcuts.Name`'s dynamically and store them yourself. You can see this in action in the example project.
#### Hard-coded keyboard shortcuts
If you need a hard-coded global shortcut, you can listen to a `KeyboardShortcuts.Shortcut` directly.
```swift
import KeyboardShortcuts
let shortcut = KeyboardShortcuts.Shortcut(.a, modifiers: [.command])
Task {
for await eventType in KeyboardShortcuts.events(for: shortcut) where eventType == .keyUp {
// Do something.
}
}
```
Prefer user-customizable shortcuts whenever possible.
#### Repeat while held
If you need repeated actions while the shortcut is held, use `repeatingKeyDownEvents(for:)`. It emits once on initial press, then repeats using the system key repeat settings. (macOS 13+)
```swift
import KeyboardShortcuts
Task {
for await _ in KeyboardShortcuts.repeatingKeyDownEvents(for: .moveSelectionDown) {
// Move to the next item.
}
}
```
#### Initial keyboard shortcuts
Setting an initial keyboard shortcut can be useful if you're migrating from a different package or just making something for yourself. However, please do not set this for a publicly distributed app. Users find it annoying when random apps steal their existing keyboard shortcuts. It’s generally better to show a welcome screen on the first app launch that lets the user set the shortcut.
```swift
import KeyboardShortcuts
extension KeyboardShortcuts.Name {
static let toggleUnicornMode = Self("toggleUnicornMode", initial: .init(.k, modifiers: [.command, .option]))
}
```
#### Get all keyboard shortcuts
To get all the keyboard shortcut `Name`'s, conform `KeyboardShortcuts.Name` to `CaseIterable`.
```swift
import KeyboardShortcuts
extension KeyboardShortcuts.Name {
static let foo = Self("foo")
static let bar = Self("bar")
}
extension KeyboardShortcuts.Name: CaseIterable {
public static let allCases: [Self] = [
.foo,
.bar
]
}
// …
print(KeyboardShortcuts.Name.allCases)
```
And to get all the `Name`'s with a set keyboard shortcut:
```swift
print(KeyboardShortcuts.Name.allCases.filter { $0.shortcut != nil })
```
#### Convert modifier flags to symbols
You can get a symbolic representation of modifier flags like this:
```swift
import KeyboardShortcuts
let modifiers = NSEvent.ModifierFlags([.command, .shift])
print(modifiers.ks_symbolicRepresentation)
//=> "⇧⌘"
// Also works with shortcuts:
if let shortcut = KeyboardShortcuts.getShortcut(for: .toggleUnicornMode) {
print(shortcut.modifiers.ks_symbolicRepresentation)
//=> "⌘⌥"
}
```
## FAQ
#### How is it different from [`MASShortcut`](https://github.com/shpakovski/MASShortcut)?
This package:
- Written in Swift with a swifty API.
- More native-looking UI component.
- SwiftUI component included.
- Support for listening to key down, not just key up.
- Swift Package Manager support.
- Connect a shortcut to an `NSMenuItem`.
- Works when [`NSMenu` is open](https://github.com/sindresorhus/KeyboardShortcuts/issues/1) (e.g. menu bar apps).
`MASShortcut`:
- More mature.
- More localizations.
#### Why is this package importing `Carbon`? Isn't that deprecated?
Most of the Carbon APIs were deprecated years ago, but there are some left that Apple never shipped modern replacements for. This includes registering global keyboard shortcuts. However, you should not need to worry about this. Apple will for sure ship new APIs before deprecating the Carbon APIs used here.
#### Does this package cause any permission dialogs?
No.
#### Can I use this for customizable in-app keyboard shortcuts?
Yes. Use `KeyboardShortcuts.Recorder` with a `Binding